Glossary every stat on this site, in plain English; hover any column header for the same definitions

Snap %
Share of the team's offensive snaps the player was on the field for. The leading indicator of role size: snap share moves before production does.
Target share (Tgt%)
Player targets divided by team targets. One of the stickiest, most predictive volume stats for PPR scoring.
Air yards share (AY%)
The player's share of the team's total air yards (the distance passes travel toward him). Captures intended downfield volume, and it is stickier than receiving yards.
aDOT
Average Depth Of Target: air yards per target. Describes role: low = short/slot work, high = downfield shots. Not better or worse, just different volatility.
WOPR
Weighted Opportunity Rating = 1.5 × target share + 0.7 × air-yards share. Combines the two stickiest receiving-volume signals; ≥0.6 is elite territory.
Targets/gm (Tgt)
Passes thrown the player's way per game. In PPR, a target is worth roughly 1.6 points of expectation, so volume is king.
Receptions/gm (Rec)
Catches per game. Each is a full point in PPR scoring before any yardage.
Receiving yards/gm
Receiving yards per game.
Carries/gm (Car)
Rush attempts per game. A carry carries about 0.6 points of PPR expectation, less than half a target's value.
Rushing yards/gm
Rushing yards per game.
xFP/gm
Expected fantasy points from opportunity alone: 1.6 per target + 0.6 per carry (league-average values). Compare with actual points; big gaps usually close.
Pts/gm
Actual fantasy points per game under the scoring format selected in the header (PPR / half / standard, 4- or 6-pt passing TD).
RZ touches/gm
Red-Zone touches per game: carries plus targets inside the opponent's 20-yard line. Predicts future touchdowns better than past touchdowns do.
RZ carries/gm
Carries snapped inside the opponent's 20-yard line, per game. Goal-line role is the biggest driver of RB touchdown expectation.
RZ targets/gm
Targets thrown inside the opponent's 20-yard line, per game.
End-zone tgt/gm
Passes thrown INTO the end zone for this player, per game (air yards ≥ yards to goal). The sharpest touchdown-opportunity signal, but small samples, so expect noise.
Pass att/gm
Pass attempts per game: raw QB throw volume.
Pass yds/gm
Passing yards per game.
Comp/gm
Completions per game.
Sacks taken/gm
Times sacked per game. Sacks end drives and drain fantasy points, so pressure volume matters.
Pass EPA/gm
Expected Points Added on pass plays, per game, the best single QB efficiency number (accounts for down, distance and field position).
QB hits/gm
Times hit while throwing, per game (from play-by-play). Sustained punishment predicts decline and injury risk.
YAC/gm
Yards After Catch per game: production created after the ball arrives.
Games (G)
Games with at least one touch or pass attempt in the selected span.
Pts total
Total fantasy points over the span (not per game), under the selected scoring format.
Scoring rules
Every points column is computed from raw stats under the header's scoring selectors. Receiving: 1 / 0.5 / 0 per catch (Full / Half / No PPR) + 0.1 per yard + 6 per TD. Rushing: 0.1 per yard + 6 per TD. Passing (QB): 0.04 per yard (1 pt per 25), 4 or 6 points per passing TD per the selector, −2 per interception. All: −2 per fumble lost, +2 per two-point conversion.
TPRR
Targets Per Route Run, the best per-play measure of target earning. Needs charted routes data, which has no reliable free weekly source yet; shown as pending.
Provisional
Same-evening numbers from box scores, minutes after games end. Replaced by cleaned official stats overnight (and corrected again by Thursday).
Partial week
The NFL schedule says this week still has unplayed games, e.g. “1/16 games” after the Thursday game. Stats shown are only from completed games.
WC / DIV / CON / SB
Playoff rounds: Wild Card, Divisional, Conference championship, Super Bowl. Playoff weeks are numbered 19+.